Easy Control Input is designed to merge the keyboard_* and gamepad_* functions into one. No more creating multiple conditionals based on whether the user as a controller or not! You can now simply use one set of functions under input_* and it will support both keyboard AND controllers*!
List of functions:
This has been tested on Windows and OUYA but it should work on Mac and Linux.
Controller support uses gamepad_ functions and so it will not support DirectInput controller types.
Added new functions:
These will imitate a pressed/released/held key or button state and will trigger their respective input_press/release/check scripts.
Version 1.0.1. Published August 1, 2014
Created with GameMaker: Studio v1.99.182
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Works nicely. Nicely organized code.
It wasn't too difficult to implement. Well documented code.
This review was left for a previous version of this asset.
Total size 17.2 KB