This extention provides an easy way to add a logging console to your project. It supports multiple logging types which allows you to quickly see important messages, which allows for easy debugging during and after development.
Setup / Installation
To install this extentions simply import it into your game and add the objScLogConsole object to the room you want it to be available in. Then just use the logging function in your code to output to the console.
Just remove the object from the room and the console will not be shown anymore. You can leave the logging function in as it automatically detects if there is a console present in the room.
ScWriteToLog(0,"Log a debug message"); ScWriteToLog(1,"Log an info message"); ScWriteToLog(2,"Log a warning message"); ScWriteToLog(3,"Log an error message");
Added correct publishing certificate
Version 0.1.2. Published October 8, 2015
Created with GameMaker: Studio v1.4.1657
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Congrats, i really wanted to make a game log like this.
Wonderful tool, and very easy to setup!
Does what I need it too, and without any hassle. The colors don't seem to work, even after messing with the code a bit. And I would love to see a scrolling feature in the future, but as it stands, very well done.
Very useful- just what I was looking for. Thanks!
Very simple and handy, but without scrollbars it is impossible to make this asset really useful. I want to see all messages and not only the last ones. Perhaps I am missing something. A 'setLogLevelFilter' function would be also an incredible addition to dynamically filter the messages in a big game. Hope it can be improved, then this asset will be really a must have in any game mainly because it is platform independent. Many thanks anyway.
Thank you for your review and feedback. I will try to include your feature requests in the new release :). Making the setLogLevelFilter function shouldn't be very hard and was already working on the scroll bar part.
Total size 6.58 KB