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TMC SGS Fast Collision System

The Mojo Collective

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Description

TMC SGS Fast Collision System

Spatial Grid Segregation System that allows fast collision detection which improves on Studio's Collision System

GMS:2 Compatibility fixed and tested

NOTE: JUNE 2018... THIS ASSET IS NOW OBSOLETE DUE TO MAJOR IMPROVEMENTS TO THE FAST COLLISION SYSTEM IN THE GAME MAKER 1.4 and 2 ENGINES. *I YIELD TO THE YOYO MASTERS! ASSET IS NOW FREE

You can literally have thousands of bullets or thousands of instances colliding with themselves at a cost of about 1% of Studio's Native Collision System

Functions that mirror most useful Studio Collision Functions Included

Functions to emulate Studio's Collision Event Included so little changes is needed in your code

Be sure to click the Support Link for help on adding the collision system to your game

Features:

  1. SGS Enabled instance_nearest()
  2. SGS Enabled place_meeting()
  3. SGS Enabled instance_place()
  4. SGS Enabled collision_point()
  5. SGS Enabled collision_line()
  6. Multiple SGS field support()
  7. Allows segregating static from moving instances
  8. Allows segregating by object type or by parent
  9. Field cell size tweaking
  10. Field Update speed tweaking
  11. Collision event emulator for fast implementation

Example Included with API

More info

End User Licence Agreement (EULA).

Age Rating: 4+

Version

GMS1 - Version 1.0.8. Published February 13, 2017

Fixed the missing txt instance variable in the debug object for GMS:2 YYC compatibility

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