Description

DEMO

https://www.dropbox.com/s/krm36yzu4zysl6w/TDS%20ENGINE%20marketplace-Default-1.0.0.1.exe?dl=0

Ever wanted to know how to create an advanced TDS game? Here's your chance.

This engine has:

  • Easy to add new weapons with just an array, from semi automatic pistols to fully automatic machine guns. Shotguns, Snipers, Grenades, Paintball guns, Paintball Grenades... Anything!
  • Aiming down the sights system, which increases your shooting accuracy!
  • Reloading the guns
  • Shooting smoke/sparkles effects
  • Bullet collisions with effects
  • Paintball weapons and grenades that paint the walls!

Stats you can edit on the weapons:

  • Name
  • Sprite
  • Magazine ammo
  • Total ammo
  • Damage
  • Fire Rate
  • Accuracy
  • Knockback
  • Bullets that it shoots
  • Reload time
  • Sound

End User Licence Agreement (EULA).

Version 1.0.0. Published October 6, 2015

Created with GameMaker: Studio v1.4.1657

Age Rating: 4+

Average Rating

Your review

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Nathan L 30 August 2016

Needs polish

For money, one would expect a little 'polish', and some better presentation. The code is not fully commented.

However, it does the job.

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Morseton (Publisher) 02 September 2016

It's not an expensive asset for the content. It's polished enought for one to understand it, this is not a begginer package. If you are a begginer you can use this just as a guide and edit stuff, not much more. Thanks for buying


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Larry P 19 July 2016

Sound issue

I wish the scripts were commented better. That seems to be a problem with most assets I have purchased, even the ones for Unity3d. Anyway, the sound fix shown below does NOT work and there is not a single sound file in the download. I added my own sound to the left-click.


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Lennie S 06 June 2016

Love it

I have been working with this for about 10 hours today! and i really enjoy it!
Im a beginner at Game maker but i can still manage to work with it.

i have one problem , im trying to play sound when i shoot. but i cant get it to work. Could i get som help maybe ? =)

gun[i,16] = noone; //shoot sound

I have tried: gun[i,16] = snd_gunshot; //shoot sound

But can get it to work. Thanks!

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Morseton (Publisher) 10 June 2016

Hello, thanks for the review!

The engine is using the old GM sound system and for some reason it's not working.
I can't seem to be able to update the engine, because I get errors when I'm making the package for GM marketplace =\

But i'll tell you how to fix:

1) go to obj_player
2) open Global Left Button and Global Left Pressed events
3) look for the line that says "sound_play(gun[wep,16])" and change that line to this:

audio_play_sound(gun[wep,16],-1,0);

Thanks for purchasing, and good luck with your games! :D

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