2D Platformer movement at it's most basic:
This movement system is wonderfully easy to not only use, but also to expand on for your own games needs. All of the code is commented so you can follow through what exactly is happening. Everything has been designed with ease of use in mind.
It also comes with an example setup, and instructions are included with each of the scripts.
The collision system used is by Shaun Spalding, as shown in his tutorial here.
This system is available free to use both commercially and non-commercially. Credit is appreciated but not required.
Version 1.1.0. Published September 29, 2015
Created with GameMaker: Studio v1.4.1657
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Good and easy to apply.
Very easy to integrate into the game, but it has a bug.
I changed this accel to 2, max_speed to 12, grav to 1 and jump_height to 128. And for some reason, the player does not stop vibrating.
Please, fix that soon.
It helped me a lot, thank you!
Tnx for this veryyy helpful
Total size 5.43 KB