Icon

Dual Scrolling Shooter Engine

Overdriven Software

You must be logged in to obtain assets

Description

You may use everything that is included with this asset in all of your personal and commercial projects. No credit necessary!

Try the free demo!

This engine was made by Kevin Parsons of Overdriven Software with additional engineering and development work by Ricardo Dixon of Digital Infinite.

The engine is for making a shmup game which has levels that switch between scrolling vertically and scrolling horizontally.

Windows PC and mobile devices are supported.

The engine is easy to use and easy to customize!

The engine includes these features:

  • Windows PC support
  • Mobile device support
  • Starter game project
  • Vertical scrolling
  • Horizontal scrolling
  • 60 frames per second
  • Fast, smooth movement
  • 3 weapon types (Normal, Spread Shot and Homing Missiles)
  • Smoke trail effect for homing missiles
  • 6 enemy types (Standard, Rotating, Homing/Kamikaze, Ground, Turret and Boss)
  • Collision detection
  • Real-time shadows
  • Main Menu system
  • Level progression system
  • Pause
  • Lives system
  • Scoring system
  • Score power-ups
  • Extra Life power-up
  • Explosions
  • Sound effects (Download Free Sound Effects Pack)
  • Player object
  • Enemy objects
  • Some sprites
  • Some sound effects
  • Quick and easy level creation by dragging and dropping enemies and other objects in the Room Editor
  • A complete game project to demonstrate how to create a game
  • Splash screen for your company's logo
  • GML code that is commented with detailed explanations and tips
  • And more!

Try the starter project's free demo:

Free Demo

Controls for the demo:

  • Movement - Arrow Keys
  • Normal Shot - Z
  • Spread Shot - X
  • Homing Missiles - C
  • Pause - P

More info

End User Licence Agreement (EULA).

Age Rating: 4+

Version

GMS1 - Version 1.2.0. Published September 17, 2015

  • Minor fixes
Loading, please wait

Package contents

Loading, please wait

What is the issue?

Loading, please wait