This is a platformer engine with focus on ease of use and functionality.
Features
To see the engine in action, check out the web demo!
For a more "real world" example of usage, see Don't Crawl, a multiplayer versus platformer made for Ludum Dare jam.
The code is kept structured and commented.
If you have questions or suggestions, feel free to contact me.
End User Licence Agreement (EULA).
Added slope support.
Added gamepad support to the sample code (web demo support depends on the browser)