Views are great. You go to the room, enable the view, and set your view object, and then it just works. But what if you need a little more? Well, luckily view can do a little more -- a lot more, actually. The problem is, just as with everything else, "a little more" also means a bunch more advanced coding.
Enter Views 2.0
Views 2.0 is not a substitute for the views, but rather an upgrade; a series of scripts (and one controller object), which will make everything a little easier and faster to do. With Views 2.0 you can easily constraint the view to a part of the screen, for example during a boss battle -- but unlike the usual view placement check, Views 2.0 constrain both the position, angle and size of the view!
"How Do I Use It?"
I will create a video sometime in the future, but until then you can play around with the project you get with this buy. In general, you will want to use one of the view_position_update_* scripts when/if you want to update the view position (usually once per step), one of the view_size_update_* scripts when you wish to update the size, and one of the view_angle_update_* when you want to update the view angle.
My YouTube channel: http://www.youtube.com/BlessHayGaming