Description
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Improvements on the GML function move_wrap()
- wrap to a defined range, rather than the room border
- draw sprite overlapping the edge on wrap
- check for collisions at both edges of wrap
- doesn't depend on built-in GML speed variables; wrap is based on x and y position of the instance
Includes well-documented demo project.
Full documentation
Official Marketplace thread
More info
End User Licence Agreement (EULA).
Age Rating: 4+
Version
GMS1 - Version 2.3.0. Published April 2, 2017
New function:
- iw_collision_clear(): clears the value of the 9 collision “other_” variables set by the iw_collision_wrap() function, resetting them to noone. This can also be used to quickly initialize these variables, as in the Create event:
other_center
other_left
other_right
other_up
other_down
other_up_left
other_up_right
other_down_left
other_down_right
Note there is no equivalent function needed by iw_collision_wrap_map because it always returns a new ds_map.
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