FCam, is a smooth camera which can perform many actions, drastically changing the style of your game!
By using the default, built-in view system, developers can create a locked camera which follows the player. Great, but jerky. Especially if the object it is following comes to a grinding halt. On the other-hand, FCam slowly decelerates the camera, creating a smooth feel for your game.
FCam can currently:
Inside each script for FCam, comes documentation for a license notice, invoking usage, description of the scipt, description of argument variables, and an example on how to use each script.
If you have any suggestions, feel free to contact me at my contact email.