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Super Smash Cam is an object that can be added into any game to take care of camera zooming and panning when tracking multiple objects. Inspired by the view used in the Super Smash Bros series, Super Smash Cam changes dynamically to frame the action whether players are an opposite sides of the map or side-by-side.
• Smooth zooming and panning motions based on players' positions relative to one another.
• Easy-to-change parameters allow the user to control zoom in and zoom out limits, zoom and pan speeds, and minimum and maximum zooms.
• Swap between (x, y) and (phy_position_x, phy_position_y) depending on how you have programmed your game objects.
Windows download link for demo:
Version 1.0.0. Published May 9, 2015
Created with GameMaker: Studio v1.4.1567
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Its Good but still having the same problem as othe
I converted your code into simple to use scripts.. also on that note I STILL cannot get it to zoom out to the room width i dont want to see the outer room!.. how to fix?. will continue to mod script until you release a fix THANKS IN ADVANCE!!
It's a really nice camera
simple but very useful
It took me a few hours but I finally figured out how to make this work with my game. The notes gave me enough clues on how to get it working so I am not docking any points for that. The script is great and I will for sure use it for my current game.
//For those who want help understanding this asset you should tweet me at @Ingo_Lingo
i need help
i really like this camera however i use 2 different objects for my players and i cant figure out how to make this camera set up with my objects if they are not complete duplicates of the same object.
Needs simple update
The asset itself is perfect. But the documentation is poor/none. No help from the code on setting speed of smoothness, max anything or min anything of the camera. Also, 1 small but to fix, if you do not use physics (like 99% of the games) and you move away from each other at the same time and speed, the camera just stays there. Plz fix this.