This Asset Engine will help you start to make your own point & click adventure game or serve you as a guideline to expand your knowledge on this type of games . This engine will allow you to move anywhere you click in a platform approach (similar to the game “Superbrothers: Sword & Sworcery”) and store and use inventory. This asset includes a fully functional game sample as shown in the video, which will help you give an idea on how you can use it.
Controls R = restart 1 = Full Screen/ Window Left Click = the rest
Cheat Sheet Watch the video
Note: Do not hesitate to contact me if you have any questions or concerns. I am more than glad to help you with anything related with this asset.
Version 1.0.0. Published April 18, 2015
Created with GameMaker: Studio v1.99.355
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Problems with HTML5
Not bad, but lacking some commenting.
I ran into some problems when exporting to HTML5. I've been trying to get a hold of the developer, with no luck...
Actions/states doesn't seem to work in HTML5. For example, the character does not sit down on the chair when clicking on it.
Hopefully the developer will answer here.
While everything certainly works as advertised, and any base for such an underserved niche of Game Maker is appreciated, one would expect something meant to be used as a building block would have much more robust commenting on the code to help newbies. Furthermore, the choice to keep the movement on a 2D plane, even though the vast majority of point and click games have no such restriction, is very odd in the context of a starting point. Anyone buying this is expected to blindly grope their way through the uncommented code to figure out how to change such a basic thing, which is emblematic of the entire affair. Still, it's better than nothing.
Not too shabby
Been playing around with this for almost a week now, trying to extend and modify it to suit my needs and I have to say it's definitely worth buying if you're looking to do a Point and Click game and aren't too sure how to go about it.
Obviously you'd have to do a little bit of fiddling to make a fully fledged game from it, so it's not going to answer all your prayers if you just picked up Game Maker yesterday, but that's hardly a criticism at all.
The example art is lovely too and just the kind of thing I was going for - probably what attracted me to it in the first place.
I've been looking for a "point & click adventure engine" for months, on the marketplace and GM forums (even in the old sandbox site), but i couldn't find anything at all, so i was super excited when i saw this engine popping out on the MP, and i bought it immediately.
And now that i've tested it for a couple of hours i'm even happier! Here's why:
- The scripts are so well thought and organized that you can understand them well even if your GML knowlegde is limited (i started with GM 4 months ago, and i have no problems with them, after reading everything carefully).
- The camera is supersmooth and perfect for an adventure game.
- The sprites are delicious, and the reflection effect is the classical icing on the cake.
Plus: the publisher is very gentle and helpful.
All of my love to this project!