This script permits you to easily generate sequenced "wall" (or "platform") objects and have them seamlessly tile together. Unlike other autowall solutions, this one has a total of FORTY SEVEN sub images, permitting every possible permutation of connection between instances to be covered correctly.
With this script (and correctly formatted graphics) you simply place wall or platform instances in your room and let the script worry about connecting them correctly. No more fiddly tile management, or massive object lists!
LIVE DEMO HERE! https://dl.dropboxusercontent.com/u/47471635/Marketplace%20Demos/EssentialAutowall.html
There is also a companion script to this one which optimises objects (reducing instance count by as much as 80%) available here: https://marketplace.yoyogames.com/assets/188/optimise-objects
Scripts tidied up and brought in line with my other assets
Adding tiles and sprites has been moved to scripts for extra ease of use
Version 1.1.3. Published August 14, 2014
Created with GameMaker: Studio v1.99.182
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At first I couldn't get this script to function correctly when using it with the Rogue-like Maze Generator; the wall tiles would come out jumbled up. After some testing, I realized that the walls must be set up after the maze generation is complete, not as each wall tile is being created.
Yes, that is correct. All tiles need to be added after the walls have ALL been generated (and before any optimisation, like that which is done in my other asset). I'll see about adding a note into the instruction comments to make this more clear. Thanks for the purchase and the feedback!
Total size 295 KB