HOA 2D Vehicle Physics provides ready to use examples of vehicle simulation and control within GameMaker: Studio and its physics functions.
Demo Play a live demo here:
Works in GameMaker Studio 1.4 and GameMaker Studio 2
Added tank (treads)!
Version 1.3.0. Published February 28, 2015
Created with GameMaker: Studio v1.4.1522
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just bought it, looked at it and it feels tidy, would be nice with some sprites/objects instead, would that result in less code? or does the code written still need to be there if simple sprites is added due to coll check on ground etc?? im totally new to those draw and vertex commands:) nice price, would gladly pay more if a sprite/object version is released:) also, can bitmaps be used for ground?
thanks worth the money,.
maybe you can update to 1.4 studio vesrion, coz import is didnt see the project file. i need to drag to a new empty project then all info in the extensions. but after this its awesome thank you mate.!
GOOD with one bug
there is an error with the monowheel, try pressing up arrow many times and see what will happen.
aned how can i add sprites ?
How do you setub the vehicles? Is there a Program to do it?
Add sprite :(
Help me !
Hola!! ¿Como puedo obtener nuevos vértices?
provides wonderful game play and great job of coding and explanation although adding personalized sprite art has proven to be challenging. maybe a quick guide on how to do this would be terrific
An amazing collection of scripts, definitely worth the full price. I hope to see more physics based source code from this developer.
I believe it would be worth upping the price with more information on adding sprites or connecting sprites to the proper locations. It's a bit of a busy set of scripts. It's worth the price, could be worth more!
Does what you expect
Feel there could be more comments, and show how to draw shapes or sprites over it instead of debug.
draw_circle(wheel_rear.x, wheel_rear.y,0.5*scale,1) etc
This review was left for a previous version of this asset.
Thanks for the review.
In order add sprites to the packet I'll need to increase the price since I need to create everything myself.
Is just a matter of call draw_sprite_ext(...) so I leave this without images on purpose.
Added more explanations in this new updated.