Description
A selection of collision scripts which return a list of instances which are in collision with the given shape, as opposed to GM's built-in functions which only return ONE of the instances.
- collision_multiple(x, y, object)
- collision_rectangle_multiple(x1, y1, x2, y2, object, precise, notme)
- collision_circle_multiple(x, y, radius, object, precise, notme)
- collision_line_multiple(x1, y1, x2, y2, object, precise, notme)
- collision_ellipse_multiple(x1, y1, x2, y2, object, precise, notme)
- collision_point_multiple(x, y, object, precise, notme)
Example use:
var list = collision_rectangle_multiple(x1, y1, x2, y2, objEnemy, false, true);
for (var i = 0; i < ds_list_size(list); i++)
{
var obj = list[|i];
with (obj) instance_destroy();
}
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Age Rating: 4+
Version
GMS1 - Version 1.1.0. Published April 2, 2015
Added collision_multiple script
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