Create random seeded noise to help generate maps, or AI or really anything you can think of. It is seeded so you can reproduce the results at any given moment.
z = random_noise(x, y, seed)
Version 1.0.0. Published January 16, 2015
Created with GameMaker: Studio v1.4.1499
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quick and easy
Interesting script, fantastically helpful author.
Very interesting script and very helpful publisher. Thank you!
Thanks! And always happy to help! :)