Description
The GMParse API allows you to take full advantage of the Parse backend platform.
YOU NEED TO HAVE AN ACCOUNT WITH PARSE FOR THIS TO WORK
Create a FREE Parse account here: https://www.parse.com/
GMC: http://gmc.yoyogames.com/index.php?showtopic=650932
The syntax is very similar to the IOS Parse API which can be found here: https://www.parse.com/docs/ios_guide#top/iOS
You can also reference that as a help document as I ported most of the functions.
/// Iinit parse
parse_init(appID, JavascriptID, RESTID);
/// Add highscore
var newScore = parse_PFObject_create_with_className("HighScore");
parse_PFObject_set_data(newScore,"score",400);
parse_PFObject_set_data(newScore,"playerName","Dave");
parse_PFObject_save(newScore);
Current Supported Parse Features:
- PFObject (basic parse object that holds data like rows or records)
- PFQuery (easy way to make simple and complex queries)
- PFUser (account management and email verification)
- GameMaker Date Compatibility (query with dates and build date objects in game maker)
Features In Progress:
- PFRole (hierarchy of user privileges)
- PFACL (security)
- PFFILE (binary file uploading and downloading)
- PFAnalytics (customized app analytics)
- PFConfig (remotely configure you app)
- PFInstallation (keep track of installed devices which is used for push notifications)
- PFPush (easy way to add remote server based push notifications)
- PFCloud (run code in the cloud on the servers)
- PFGeoPoint (save locations to objects and use them in queries)
End User Licence Agreement (EULA).
Age Rating: 4+
Version
GMS1 - Version 1.0.2. Published January 21, 2015
- Add a ton more functions for dealing with Queries
- Added Game Maker Date compatibility
- Added creation of parse data types
- Added friendly example rooms and objects
Package contents
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