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Platform Procedural Gen

ZBG

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Description

This Procedural Generation Engine is everything that you need in order to start creating pseudo-randomly generated platformer levels. This is one of many techniques used to create levels with random features. I explain the code and method used within the comments.

FEATURES:

  • Procedural Platformer Level Generation
  • Over 50 sample level "chunks/zones" with explanation
  • Camera adjusts to size of level generated
  • Player object
  • Idle, Run, Jump, Wall Jump, and Shoot
  • Gamepad support
  • Pixel-Perfect Collision
  • Easily editable code for quick changes in "game feel"/pacing
  • Sprite skewing (grass)
  • Vine and Chain rope physics
  • Fully animated player sprites
  • Two tilesets w/ background tiles

CONTROLS:

  • Arrow keys / Left joystick -> move left/right
  • Z / A -> jump
  • X / X -> attack
  • R -> room restart (generate new level)
  • ESC -> close app
  • Left-Click -> Spawn/Move player object

Email me with suggestions and/or issues! Thanks!

End User Licence Agreement (EULA).

Age Rating: 12+

Version

GMS1 - Version 1.0.2. Published March 10, 2015

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