Save and Load Structs, Data Structure, Arrays or any variables you want. You can choose to save with Encrypted DS Maps [Doesn't support structs] so that save files can't be transferred to another device or Encrypted JSON Buffers that can be transferred to another device for example if you are using Google Play Services. Instructions on how to use:
scrSaveData(name, key) : name must be string, key can be number or string.
scrLoadData(name, default_value) : name must be string, key can be number or string, This also defines the variables that you put in default_value that doesn't exist in files so you don't have to declare it somewhere else.
Usage is similar to ini files but way faster.
scrSaveGame() Save the game when you need to, for example at checkpoints.
scrLoadGame() Load the game when you need to.
End User Licence Agreement (EULA).