Description
Shader based outline system for text, sprites and surfaces
- Outline and inline with fully customizable thickness
- Controllable color and alpha for both image and outline
- Tolerance level for transparent pixels
- Modifiable outline resolution (useful for small sprites)
- "Round" level if you want a rounded or squarer outline
- Simplified usage, a single function already creates the desired effect
- Three types of function, each with its recommended use, fully JS Documented
- All documentation is well written and included in the package, along with a demo scene set up
Outline System v2.0 changelog
- Added HTML support
- Complete change on the way arguments are passed
- Added garbage collection to the surfaces - heavly fps improved
- Lots of bugs fixed
The sprites used in the demonstration are from https://www.kenney.nl/assets
End User Licence Agreement (EULA).
Age Rating: 4+
Version
GMS2.3 - Version 2.1.2. Published March 2, 2023
Fixed color decoding giving BGR instead of RGB
Package contents
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