TweenGMX is the next generation of tweening, succeeding TweenGMS by taking advantage of new features available in the latest versions of GameMaker.
Built upon many years of development, TweenGMX is both flexible and easy-to-use, offering essential and advanced features powered by an optimised codebase.
Boost the look of your games by easily tweening movement, rotation, scale, and MUCH more!
Not familiar with tweening? See this video.
You can also check out:
[Features]
[Code Example]
// EASE POSITION TO MOUSE x/y POSITION OVER 3 SECONDS
TweenFire(self, "ioSine", "once", true, 0.0, 3.0, "x>", mouse_x, "y>", mouse_y);
// "EASY TWEENS"
TweenEasyMove(x, y, mouse_x, mouse_y, 0, 30, EaseOutQuad);
TweenEasyScale(1, 2, 0, 60, EaseOutElastic);
// ADVANCED "OFF-RAIL" TWEEN -- EASE image_angle TO 180 OVER 2 SECONDS
t = TweenFire("~io", "$2.0", "image_angle>", 180);
// ADD EVENT CALLBACK
TweenAddCallback(t, "finish", self, Show_Text, "Done!");
// SET TWEEN STATE
TweenPause(t);
TweenResume(t)
TweenStop(t);
Follow @TweenGMX on Twitter for updates!
End User Licence Agreement (EULA).