Description

Includes: Player with point and click functionality using path finding Player animation 2D fake lighting using surfaces Wall examples Wall rendering system Room Example Bullet example for player

Feel free to use any part of this in any game you make!

DOES NOT INCLUDE! Enemy entity Enemy AI

End User Licence Agreement (EULA).

Version 1.0.0. Published November 16, 2014

Created with GameMaker: Studio v1.4.1451

Age Rating: 4+

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Anonymous 29 October 2016

Very good

great work!

Package contents

Total size 20.9 KB

Top down starter kit.extension.gmx 2.35 KB Top down starter kit
Assets
Backgrounds Objects Rooms Scripts Sprites
sprite12.sprite.gmx 676 Bytes sprite15.sprite.gmx 1.12 KB sprite7.sprite.gmx 675 Bytes spr_bullet.sprite.gmx 731 Bytes spr_die.sprite.gmx 1.36 KB spr_glassblock.sprite.gmx 682 Bytes spr_idle.sprite.gmx 936 Bytes spr_metalblock.sprite.gmx 682 Bytes spr_move.sprite.gmx 1.17 KB spr_move_backwards.sprite.gmx 1.28 KB spr_testblock.sprite.gmx 681 Bytes spr_torch.sprite.gmx 678 Bytes spr_woodblock.sprite.gmx 681 Bytes sp_pointer.sprite.gmx 1.03 KB images
sprite12_0.png 322 Bytes sprite15_0.png 322 Bytes sprite15_1.png 331 Bytes sprite15_2.png 331 Bytes sprite15_3.png 330 Bytes sprite15_4.png 332 Bytes sprite15_5.png 324 Bytes sprite15_6.png 332 Bytes sprite15_7.png 330 Bytes sprite15_8.png 331 Bytes sprite15_9.png 331 Bytes sprite7_0.png 103 Bytes spr_bullet_0.png 113 Bytes spr_bullet_1.png 124 Bytes spr_die_0.png 209 Bytes spr_die_1.png 205 Bytes spr_die_10.png 173 Bytes spr_die_11.png 166 Bytes spr_die_12.png 153 Bytes spr_die_13.png 136 Bytes spr_die_14.png 138 Bytes spr_die_2.png 201 Bytes spr_die_3.png 201 Bytes spr_die_4.png 192 Bytes spr_die_5.png 192 Bytes spr_die_6.png 190 Bytes spr_die_7.png 182 Bytes spr_die_8.png 177 Bytes spr_die_9.png 171 Bytes spr_glassblock_0.png 226 Bytes spr_idle_0.png 243 Bytes spr_idle_1.png 240 Bytes spr_idle_2.png 240 Bytes spr_idle_3.png 233 Bytes spr_idle_4.png 240 Bytes spr_idle_5.png 240 Bytes spr_metalblock_0.png 302 Bytes spr_move_0.png 243 Bytes spr_move_1.png 243 Bytes spr_move_10.png 251 Bytes spr_move_2.png 244 Bytes spr_move_3.png 244 Bytes spr_move_4.png 244 Bytes spr_move_5.png 243 Bytes spr_move_6.png 243 Bytes spr_move_7.png 244 Bytes spr_move_8.png 251 Bytes spr_move_9.png 249 Bytes spr_move_backwards_0.png 211 Bytes spr_move_backwards_1.png 213 Bytes spr_move_backwards_10.png 213 Bytes spr_move_backwards_2.png 218 Bytes spr_move_backwards_3.png 211 Bytes spr_move_backwards_4.png 222 Bytes spr_move_backwards_5.png 214 Bytes spr_move_backwards_6.png 211 Bytes spr_move_backwards_7.png 211 Bytes spr_move_backwards_8.png 213 Bytes spr_move_backwards_9.png 209 Bytes spr_testblock_0.png 385 Bytes spr_torch_0.png 161 Bytes spr_woodblock_0.png 308 Bytes sp_pointer_0.png 140 Bytes sp_pointer_1.png 140 Bytes sp_pointer_2.png 145 Bytes sp_pointer_3.png 149 Bytes sp_pointer_4.png 151 Bytes sp_pointer_5.png 149 Bytes sp_pointer_6.png 145 Bytes sp_pointer_7.png 140 Bytes

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