GameMaker (2.3)

Vero's Save System

Vero's Tools

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Full documentation is available on the following link

This is a small, simple to use Save system that can store given variables to a DS Map and save it to disk on demand, as well as load it back.

Saving a single object is as simple as creating two functions in it's create event. A save() function, which you create, adding the variables you'd like to save to it then returning it, and a load() function that will take that same dsMap later when it's time to load the game, and re-assign the variable values from a file.

It's simple but can be quite powerful as well!

If you have ANY questions, please refer to the docs first, but if something still doesn't work, feel free to contact me! I'll do my best to help out!

This asset WILL be updated more and more in the upcoming days and weeks, and if you have any feature requests or bug reports, please don't hesitate to reach out as well, and I'll note down everything I can!

End User Licence Agreement (EULA).

Age Rating: 4+


GMS2.3 - Version 1.1.0. Published January 22, 2022

Fixed a bug which had to do with the layer system.

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