Description
A sprite pack of a playable Hero character intended for use with a 16-bit. Megadrive/Genesis/SNES-inspired aesthetic.
- idle animation, 4 frames, loops
- running animation, 8 frames, loops
- jumping animation, 4 frames, loops
- falling animation, 4 frames, loops
- jump to fall transition animation, 5 frames, doesn't loop
- attack combo 1 animation, 5 frames, doesn't loop
- attack combo 2 animation, 4 frames, doesn't loop
- attack combo 3 animation, 5 frames, doesn't loop
- air attack combo 1 animation, 5 frames, doesn't loop
- air attack combo 2 animation, 5 frames, doesn't loop
- air attack combo 3 animation, 4 frames, doesn't loop
- ladder climb animation, 8 frames, loops
- ladder slide animation, 4 frames, loops
- ladder top animation, 13 frames, doesn't loop
- death animation, 11 frames, doesn't loop
- guard animation, 5 frames, doesn't loop
- hit(standing) animation, 3 frames, doesn't loop
- hit(thrown/air) animation, 3 frames, doesn't loop
- special attack animation, 17 frames, doesn't loop
- special attack projectile animation, 4 frames, doesn't loop
- toss item animation, 6 frames, doesn't loop
- use item animation, 5 frames, doesn't loop
- Parry (wiff) animation, 6 frames, doesn't loop
- Parry (hit) animation, 6 frames, doesn't loop
- Crouch Down animation, 7 frames, doesn't loop
- Crouch Attack animation, 5 frames, doesn't loop
- Crouch Guard animation, 5 frames, doesn't loop
- Crouch Parry (wiff) animation, 6 frames, doesn't loop
- Crouch Parry (hit) animation, 6 frames, doesn't loop
- Crawl animation, 6 frames, loops
- Stand Up animation, 7 animation, doesn't loop
- Win animation, 14 animation, doesn't loop
End User Licence Agreement (EULA).
Age Rating: 9+
Version
GMS2.3 - Version 1.0.0. Published September 21, 2021
Package contents
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