An easy to implement fog of war system with three variations to choose from. There is a standard type, an animated type, and a persistent removal type.
Can be quickly integrated into an existing project by simply adding a script to the create event and another to the destroy event of any object. No parenting required. Automatically scales with room size.
The animated fog comes with three texture sizes to account for small, medium and large sized rooms or for pattern variation.
End User Licence Agreement (EULA).