//initialize breakable object break_id = init_breakable(1); //break the object destroy(break_id, o_player); //treat objects with physics global.phy_set = true;
Version 0.0.3. Published October 22, 2014
Created with GameMaker: Studio v1.99.182
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how use this thing?
Simple and easy to use
Not the most sophisticated looking, HOWEVER, very easy to use, edit and understand. Exactly what I needed, thank you!
Easy to change
Works and easy to change.