Hobo Breakable
To get started drag the extension into GM 1.4, double-click the "Hobo Breakable" extension and goto the "Import Resources" tab, finally "Import All" and press "OK". You are now ready to use the code provided below in your existing objects!
//treat objects with physics (if set to true make sure object + room has physics turned on)
global.phy_set = true;
//initialize breakable object (typically in the create event)
break_id = init_breakable(1);
//break the object (typically replaces previous destroy call)
destroy(break_id, o_player);
Version Log
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