Hobo Breakable

//initialize breakable object
break_id = init_breakable(1);
//break the object
destroy(break_id, o_player);
//treat objects with physics
global.phy_set = true;
  • 2 scripts turn any object into a breakable one
  • Easy usage
  • Switching gravity on or off is a boolean away.
  • Implementation open ended; allows for full customization.

Version Log

  • v 0.0.3:
  1. Fix offset bug
  • v 0.02:
  1. Code Cleanup
  2. Add gravity control global (global.phy_set)
  3. 1/2 fix offset bug
  • v 0.01:
  1. Booze drank
  2. Scripts produced
  3. Buggy alpha

End User Licence Agreement (EULA).

Version 0.0.3. Published October 22, 2014

Created with GameMaker: Studio v1.99.182

Age Rating: 4+

Average Rating

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dave m 01 November 2018


how use this thing?


Anonymous 19 September 2018


orbis s 14 July 2018


Mark R 19 September 2017

Simple and easy to use

Not the most sophisticated looking, HOWEVER, very easy to use, edit and understand. Exactly what I needed, thank you!


Anonymous 17 March 2017


Andreas M 28 March 2015

Easy to change

Works and easy to change.

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