Description

Is a RTS Engine Game:

  • You can build several different types of building.
  • You can make several different types of workers and fighters.
  • You can collect honey from various types of plants.
  • You can open the map and explore.
  • Do you have a description of the units and buildings.
  • You have three types of ores and maximum population.
  • You can select several units at once.
  • You can select buildings.

ADD Constants to run (Shift + Ctrl + D):

StandGround=2 Agressive=1 Defensive=0 AstarIterations=40 Survival=0 Hard=3 Medium=2 Easy=1 Exit=2 Execute=1 Enter=0 ai_state_defensive=104 ai_state_offensive=103 ai_state_explore=102 ai_state_idle=101 ai_state_begin=100 building_state_temple=53 building_state_built=52 building_state_construct=51 building_state_place=50 state_dead=14 state_attack=13 state_pursuit=12 state_eat=11 state_stray=10 state_grown=9 state_growing=8 state_placed=7 state_place=6 state_deliver=5 state_gather=4 state_goto_gather=3 state_follow=2 state_goto=1 state_idle=0 HUD_progress_x=500 HUD_height=100 HUD_train_x=236 HUD_train_y=3202 HUD_info_x=170 HUD_info_y=3210 spr_Stand=0 spr_Walk=8 spr_Action=72 spr_Dead=88

End User Licence Agreement (EULA).

Version 2.0.0. Published February 19, 2015

Created with GameMaker: Studio v1.4.1474

Age Rating: 9+

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Gregorius Y 16 January 2017

nice one

i bought nearly all of your assets for studying,, you help me a lot, nice work [thumbs up]

guys --- you who bring this asset-- don't forget to define the constants / macros first, Resource > define macros, add those variables from the front page / detail page


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Charles K 22 February 2015

Game still broken

Found a game breaking bug.
__________
#############################################
FATAL ERROR in
action number 1
of Mouse Event for Glob Right Pressed
for object UnitManager:

undefined value
at gml_Script_Astar_find_path (line 32) - ds_map_add(combinedWeightMap,next,ds_map_find_value(combinedWeightMap,current)+ds_grid_get(global.map,next_x,next_y));//calculate and set the next combinedWeight
######################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_Astar_find_path (line 32)
called from - gml_Script_instanceMoveTowards (line 1) - //argument0 = The instance to be moved
called from - gml_Script_script_goto (line 10) - if(!instanceMoveTowards(self,path,goal_x,goal_y))
called from - gml_Script_Enter_State (line 1) - //argument0 = state
called from - gml_Scrip

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Master Rini (Publisher) 20 February 2015

You need to add constants (Shift + Ctrl + D), is in the description are all the constants.

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