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Unified. Simplified. Amplified.
With a history now spanning more than 20 years, GML has come a long way. However, organic growth has left many oddities, inconsistencies, and omissions behind.
That's where GML+ comes in: GML+ is a collection of useful functions and built-in variables designed to fill the gaps in vanilla GML and supplement it with quality-of-life enhancements it should've had all along.
Like GML itself, GML+ is not set in stone and will continue to grow with its parent language. What's more, most GML+ functions come with few external dependencies. You can pick-and-choose only the functions you need for your project. Now that's the best of both worlds!
Originally included as separate functions in other XGASOFT products, now you can have them all in one convenient package! Once you go GML+, you won't want to go back!
foreach
and is_empty
delta_time
)lengthdir
), reflections, and morelerp
), including custom bezier and user-generated curvesfile_find_*
)alarm
)For a complete list of features, visit the online documentation!
End User Licence Agreement (EULA).
collision_line_meeting
for identifying exact coordinates of a collision intersectionds_struct_equals
for recursively comparing contents of structsis_empty
emod
for calculating remainder with Euclidean division (always positive result)angle_refract
clipping mirror angle below 0 degreesinstance_link
to no longer depend on obj_server_gmlp
game_get_step
when obj_server_gmlp
is presentgame_get_time
image_angle_previous
, image_x/yscale_previous
for performance reasons, as they are no longer needed for instance_link
(see Compatibility Notes)