Description
Expand GML with more 700+ color codes/constants for your draw functions. Fully recommended for:* sprites, effects, surfaces, vertex, primitives, text or any GUI code.*.
DOWNLOAD the color palette app
(more info below)
HOW TO USE IT
- It's easy, you only have to write the color on your code like: "red" or "vivid_orange" and done, GML going to detect the color, the editor even helps you to autocomple the color with CTRL+SPACE
- You have to import the script "BunchOfColors_core" or "BunchOfColors_core_alt" to have a compability version of the colors, so "red" turns into "bc_red" every color starts with "bc_"
- Addicionally you can download an app that provides you with the full color palette, also it let you to instantly copy the names of the colors to paste them in your code, also, the apps comes with a group system to let you save your project colors, a quick access.
FEATURES
- +700 colors, the 2.0 update makes every single color have 4 new variations (dark, light, vivid and desaturated) each one with 11 different values (55 colors per color)
- Duo color text
- Text with glowing also with duo color text
- Subtitle text also with duo color text
- Text with shadow also with duo color text
- Get a color by a string
This project is going to be constantly updated to improve your game engine
End User Licence Agreement (EULA).
Age Rating: 4+
Versions
GMS2 - Version 2.0.0. Published December 14, 2020
Added +700 colors
*New variations of dark, light, vivid and desaturated for each color.
*11 values of colors for each variation.
GMS2.3 - Version 2.0.2. Published April 15, 2021
Cols and rows system removed, this will be change by ScaleWorks UI Asset
Package contents
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