Hello World! DarkSpine is a real-time level editor created natively for GameMaker Studio 1/2 Directly inspired by the UbiArt Framework, DarkSpine arrives with implementations to maximize workflow. You can create all kinds of systems and customize the tool to extend its functionalities.
Git hub repository: https://github.com/jaimitoes/DarkSpine-Level-Editor-FrameWork/edit/main/README.md
The current list of features is as follows: * Play and Stop your levels in real time without the need of recompiling. * Chaining operations. * Terrain editor. * Tween editor. * Vertex editor. * Collider editor. * Particle editor. * Physics and Joints editor. * Dynamic layer manager. * World Undo-Redo system (Including all data and parenting operations). * Object scripting customizing components from the editor . * Per depth-range 3D vertex lighting. * Object parenting system (Inherit presets data and transformations). * Graphics manager (including different methods to draw). * Json level packaging. * Workspace saver. * Assets manager. * Projects and level structure. * Grid menu. * 2.5D Transformations. * 2D/3D Hybrid camera system. * 3D Compatible UI interface. * Tween Sequences scriptable in every node. * Automatic texture flushing when it´s needed. * Dynamic Full/Windowed resizable screen. * Customizable/extendable interface, icons, camera, etc... * Dynamic Copy/Pasting system, included parented data. * Warning messages on screen, helping you avoiding unnecesary crashes. * Secure save system in case of crash scripting an object. * Darkspine Level updater.
When you import the extension, you will find more than 650 scripts, of which many are reusable ingame. These Scripts are ordered in all sections with the same name "DarkSpine", so in each update it will be easier to replace these folders. Always operate out of that range so you don't lose your information or duplicate content.
DarkSpine uses a system to update your levels in the case of making internal modifications, these modifications affect the base object, where in no way will it interfere with the custom objects that you have created for the tool.
The tool is fully compatible with projects already started without it. DarkSpine only needs 1 room to start and start working with its own storage system. For example, it can be very useful to design bonus levels or your own cinematic menus. The possibilities are endless, what the tool does is transfer your concepts to something much more visual!
End User Licence Agreement (EULA).
*More debug messages removed.
UPDATE 2.2.1
Alpha Testing fixes causing graphics glitches.