Description
Check out it on itch.io
I am preparing to release a new version, so I am discontinuing support for this version!
To get a more recent version please visit itch.io as I can no longer update the project on Marketplace due to its strange bugs. At the moment I'm preparing version 2 of this Asset, wait for news!
This is example of infinite procedurally generating world based on noise like "Perlin noise". You can customize chunk height, chunk width, block size. I use this infinite world chunk system for my game "Sandoria", you can check it on this site
Download DEMO 1.3.0
Download DEMO old
What include in this asset:
- Terrain with three biomes with layered noise like "Perlin noise".
- Grid collision for player.
- Smooth camera moving and parralax background (written by Shaun Spalding).
- Smooth zoom view.
- Full commented and organized code.
Controls:
- WASD - move player.
- Arrow left - teleport player to 100'000 blocks left.
- Arrow right - teleport player to 100'000 blocks right.
- F - turn on/off flying.
- Page Up and Page Down - Zoom view camera.
- Right mouse click - place block. With Ctrl place to back and front.
- Left mouse click - destroy block. Witch Ctrl destroy block on all layers.
- R - restart the game.
- ESC - exit from game.
- G - turn on/off grid drawing of chunks.
- C - delete current world's seed chunks.
Check "oInit" object if you want to make different worlds!
Enjoy! :D
To get help go to Discord server:
Discord
End User Licence Agreement (EULA).
Age Rating: 4+
Versions
GMS2 - Version 1.2.0. Published February 25, 2020
- Rework world creating system, now with layered perlin noise
- Rework caves, now with perlin noise
- Optimized of creating draw chunks
- Added DEMO in description
I rewrote many scripts, i recommend to delete previous scripts, then add new.
GMS2.3 - Version 1.3.1. Published March 6, 2021
- Improved chunks preloading
- Removed wrong comments
Package contents
Loading, please wait
What is the issue?
Loading, please wait