Description

A small collection of shaders that make black pixels transparent using different methods. They should work in all Game Maker Studio versions that support GLSL.

Usage

shader_set(shader)  
var shader_params = shader_get_uniform(shader, "image_alpha");
shader_set_uniform_f(shader_params, image_alpha);           
//Draw your sprite/surface
shader_reset()

End User Licence Agreement (EULA).

Age Rating: 4+

Versions

GMS2 - Version 1.0.1. Published June 27, 2019

GMS1 - Version 1.0.0. Published June 27, 2019

Loading, please wait

Package contents

Loading, please wait

What is the issue?

Loading, please wait

Back to Top