CE Core is an exhaustive collection of GML libraries developed by an experienced programmer (tools and graphics programmer of BBP, TyuTyu NyuNyu: The Forest Ninja, PushEd, BlueBurn AssetCreator, Xpanda, YYC Overwrite, Optimizing code for YYC , Custom C++ in YYC without DLLs). Its target is to provide you with a strong codebase so you can focus on coding your games instead of their technical backgrounds.

Note: The extension is so comprehensive that describing each its part doesn't fit the character limit. Please see the links at the bottom for more information.

LINKS * GitHub * Forum * Documentation * Discord * Trello * Twitch

End User Licence Agreement (EULA).

Age Rating: 4+


GMS2 - Version 1.3.1. Published August 19, 2019

  • Added new script ce_parse_real which parses a real number from a string. This function returns NaN if given string does not represent a number instead of ending the game with an error.
  • Added new script ce_real_to_string which converts a real value to a string without generating trailing zeros after a decimal point.
  • Updated ce_xml_read to use the new ce_parse_real script for parsing element attributes.
  • Updated ce_xml_string to use the new ce_real_to_string script.
  • Moved Types folder from Core back to Utils, since it contains only ce_is_nan, which GML already supports.
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