UPDATED FOR GAMEMAKER STUDIO V2.3+
This asset provides a complete and dynamic resource for creating destructible terrain. Unlike most other destructible terrain assets, this one does NOT use surfaces or shaders and relies instead on a textured polygon approach, meaning that you can create and destroy the terrain in real--time. This also means that it is incredibly fast, especially when compiled using the YYC. The asset also has simple save and load scripts, permitting you to create levels and save them out as files which can then be loaded at any time... give your game a level editor!
FEATURES:
NOTE! This asset can be used with pixel art games and gives beautiful crisp pixels on all destructible terrain by simply disabling AA and linear interpolation (or using the handy script supplied "terrain_set_smooth(false)". :)
You can find a live demo here: http://nocturnegames.nocturnecreations.com/html5games/Terrain/index.html
End User Licence Agreement (EULA).
Change Log: - Minor update to include some "smoothing" scripts. This is primarily for pixel-art, so that you can easily turn off AA and interpolation and so get crisp pixels along the edges of the terrain as it is destroyed.
New upload with improved scripts for GameMaker Studio 2.3+