A framework to make it easier to integrate ray marched objects into regular 3D games. The demo shows a way to render 3D metaballs that each have their own colours.
The demo also contains my 3D collision scripts, however, they are not guaranteed to be fully up to date. If you'd like to use the 3D collision scripts, you can find the asset in my publisher portfolio here on the marketplace.
End User Licence Agreement (EULA).