Description

[== What is this asset? ==]

-This asset is a battle system with many features:

-Single Hero vs Single Monster battles as in Dragon Quest 1

-Launch battles from World Map (and return to it afterwards)

-Placeholder code for player death

-Player gains XP and Gold after each successful battle (but not for cowardly running!)

-Monsters have access to different spells/abilities and it's easy to add and modify your own as well as change the existing monsters

-Example arrays + enumerators included as a basis for a much larger game

-Screen-shake when player takes damage

-Message system displays messages dynamically

-Basic player death animation - easily replaceable

-RPG Player-movement code

-Camera Follows Player

-Originally a YouTube tutorial series, this file contains all of the code found in the 3+ hours of videos, plus additional features only available here

-This download includes all the code from episodes 1-4 of my Classic NES Battle System, along with the Addendum episode (launching battles from the world map as well as returning to the world map).

-That's a total of 3 hours+ of video time in one condensed package!

-I also spent some time cleaning up the code, creating enumerators as an example for use and for easier readability and a few other goodies!

End User Licence Agreement (EULA).

Age Rating: 9+

Version

GMS2 - Version 1.0.0. Published January 22, 2019

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