Advanced Healthbar is a small change from the regular healthbar so we can finally have the league of legends animation
draw_advanced_healthbar(x1,y1.x2,y2,back col,min hp col,max hp col,direction,showback,showborder,lose hp col);
damage_advanced_healthbar(damage to take);
heal_advanced_healthbar(health to take);
Version 1.0.0. Published January 8, 2019
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Would love to know what went wrong
Great. Little fix to gain max healing
Great work. I love it!
You might need to check if health_ is bigger 100 (%) and set it to be 100%.
Otherwise you could not get back to 100% in one call.
health_+=argument0; //add health
if health_>=100 //check if bigger 100
health_=100; //set back to 100% max health
Planning on making an update soon thanks for the heads up ^_^!