Welcome to the Dodozen's - Shader Materials Pack #3 Inside this package you'll find all the necessary assets to use this professional hi-quality shader materials in your Gamemaker projects.

The Dodozen's - Shader Materials #3 Includes:

  • Supported textures:
    • Diffuse
    • Environment mapping
    • Environment mapping mask
    • Lightmapping (uv channel 2 - dodozen 3d exporter highly recomended)

Properties and material behaviours:

  • Phong diffuse shading (per vertex)

    • custom. light colour
    • custom ambient light colour
  • Environment mapping (per vertex/pixel)

    • custom. enviro. map (aka reflection) texture
  • Environment mapping masking (per pixel)

    • custom. masking texture
  • Lightmapping (per pixel)

    • custom. lightmap texture

All the shaders have been tested successfully on the following platforms:

  • PC

  • Android

  • iOS

  • Windows phone 8

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More info

End User Licence Agreement (EULA).

Version 1.0.0. Published October 6, 2014

Created with GameMaker: Studio v1.99.182

Age Rating: 4+

Average Rating

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William Z 12 February 2018

Great looking

WOW, amazing work. Tested in Windows, Android and UWP for Xbox One and all works just fine, and looks good too. Great work. Only complaint I have is what another buyer said. You should not be limited to just your format for models, it should work with most of the popular formats and if the user wanted, converted into your format. Or, work with the format that user wants to use. Would like to see next update with these features down the road, then would give it 5 out of 5. Still, overall worth the money. They look beautiful. Great work! Oh and BTW, using this package in GMS2, and yes it works and compiles fine. Slight delay loading when launched to XBO thou.


Ali A 01 October 2017

its very good

thank you


Esteban D 05 September 2017

It is amazing!

I have it since a couple months now and I find it very useful, I Wonder if it is possible to combine this shader with the Shadow one ? Anyway, This is a cool asset!!


Cyril K 17 October 2014

Good but not easy to implement

The shader is very nice and good coded, but not easy to implement. You must convert your object from Collada to Dodozen format. I wanted to implement this shader in my game, but I quickly abandoned because I used the native d3d format. It would also be good to show examples of complex and dynamic scenes.

It would be nice if the d3d_model_load and d3d_model_draw were managed (converted with homunculus).


Dodozen (Publisher) 22 October 2014

Hi Cyril K,

Can you give us any hint about how you would prefer to use/load this asset?
Perhaps we will be able to provide you a solution more according to your pipeline in further asset updates.

of course any other usability suggestions are more than welcome :)

- Dodozen team

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