Description

GML implementation of the A* pathfinding algorithm. Supports diagonal movement, optional corner cutting, weighted node values, max search depths for paths, and multi-tile object pathfinding.

NOTE: This is not my code. It was made by Jake Armstrong and originally posted on the GM forums. However, I have ported the code to GMS:2

End User Licence Agreement (EULA).

Version 1.0.1. Published June 6, 2019

Age Rating: 4+

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Anonymous 10 April 2019

This review was left for a previous version of this asset.


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Anonymous 31 March 2019

This review was left for a previous version of this asset.

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