This UNOFFICIAL extension is a wrapper around C++ and Javascript GameSparks APIs. You can use this to talk to GameSparks backend service to create multiplayer games on Windows and HTML5 platforms.
=== WARNING: Early-Access, no documentation ===== There are no documents or examples associated with this asset yet. If you buy it, you risk wasting $0.00 on it! :P
All Communications is handled in "gmcallback_" scripts for both HTML5 and Windows version.
(The windows version receives asyn-networking events but routes them to the "gmcallback_" scripts.)
This allows game logic to be implemented in one place for both platforms.
=== Features === All features with from both HTML5 and Windows platforms: * Initialize and authenticate with GameSparks * Perform simple, skill-based matchmaking * Start real-time sessions * Send and receive real-time data packets (RTDATA)
End User Licence Agreement (EULA).
Implemented device authentication in HTML (was already working in Windows). Added GUID-based simulation for device id in the demo app for HTML5. Windows uses real device id. The demo app uses device id to log in now instead of user name/password.