Description

This asset contains a simple and flexible combo tracker. While a free asset, and therefore relatively small in scale and scope, I hope it provides the foundations of a flexible combo tracking system. Beyond tracking a combo, it can also provides rewards to the player after reaching certain combos (e.g. get extra health at combo levels 5, 10, and 25) while handling various edge cases such as the combo increasing past multiple reward levels.

This simple combo tracker is designed to be flexible and easy to use. In addition to clean and commented code, it contains a README file and a simple demo that explains its use. Please read the README file before use or before importing into an existing project.

Combo Features:

  • Simple Combo Tracking
  • A method for apply rewards at certain combo levels
  • A flexible method of modifying combo reward levels
  • Accepts fractional combo increases
  • Accepts large combo increases
  • Correctly applies rewards even if combo passes multiple levels or falls below a previously rewarded level
  • Allows for looping rewards (e.g. rewards every multiple of 5)
  • Easily modifiable

Important notes:

  • This asset does not have any visual or sound effects.
  • I'm interested in hearing about ways this asset could be improved.
  • Contact me with questions as I will provide continuing support.

End User Licence Agreement (EULA).

Age Rating: 4+

Version

GMS2 - Version 1.0.1. Published August 7, 2018

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