This is intended for top-down games with irregular shapes, including z and height shadow bounding. Uses: RPGS, Top-Down Shooters, 2.5D games, Isometric Games.
The other light engines cannot produce lightmaps for irregular shapes.
This also features the option to export the lightmap textures themselves, for use in 2.5D 3d or 2d games.
Using the lightmapper is very easy and should be compatible with already existing projects. Includes a tutorial readme file to explain how to use.
Supports both sunlight, point lights, and cone lighting.
Time to load 1024x1024 lightmap (Sunlight, 3 point lights, 1 spot light, 18 prop lights) at High Quality: 500 ms on a low-end computer.
Time to load 1024x1024 lightmap (Sunlight, 3 point lights, 1 spot light, 18 prop lights) at Low Quality: 120 ms on a low-end computer.
Render time of sunlight only: 75 ms
No shaders are needed