Description

textboxy is a simple and straightforward textbox engine for GameMaker Studio 2.

For documentation and changes, please see the GitHub repository.

Features

  • A global config script to adjust the engine without having to dig into the code at all
  • Control codes for changing text properties like color, speed, font, pauses, as well as position and size of the message box
  • Automatic line breaks based on a maximum width and special characters like whitespace and commas
  • Easy linking between message boxes and "speaker" instances, automatically updating the message box position
  • Basic options for text sound
  • Basic callbacks
  • Profiles for keeping track of your instances properties (sound, speed etc.)

Demo
You can find a .zip with a demo project on the newest release. Check it out here!

Updating
Please refer to the Github releases to see what you need to do to update to a newer version!

End User Licence Agreement (EULA).

Version 0.3.0. Published May 31, 2018

Age Rating: 4+

Average Rating

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Anonymous 21 October 2018


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Chris M 27 May 2018

one of the best

except that its free, which makes it even better!. only thing i dont see a way to do yet, is set a 'relative origin' to a speaker. (ex, my player sprites are a bottom/center origin, and the text box appears overlapping the player sprite instead of appearing above its head).

tldl> great asset, highly recommended.

This review was left for a previous version of this asset.

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glitchroy (Publisher) 29 May 2018

Thanks!
You're right, tracking the speaker only works for their origin point. An offset definitely sounds useful, that will be added.
As a workaround, if all your sprites are the same height, you can set tbyBoxBottomMargin to a higher value to avoid overlap.
EDIT: After a bugfix in version 0.2.1, message boxes now get drawn above and to the center of any speaker, regardless of their sprite!

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