Description
Places tiles as the player moves through the world using a Perlin derivative, adaptive to different sprite map tile sets.
The shown example is a world that is 4294967296 tiles square; that is built from a 512x512 px png with 322 pixel tiles.
Features:
- Works with custom tile sprite maps of various square tile *sizes
- Smooth edge world wrap, can be used with non-wrapping worlds
- Tiles are calculated as the camera/player moves through the world
- Large worlds with low resource requirements
*The tiles of the sprite map have to be the same size and square e.g. 32 x 32 pixels
End User Licence Agreement (EULA).
Age Rating: 4+
Version
GMS2 - Version 1.0.0. Published January 30, 2018
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