Description

This shader reads the opacity value of every pixel drawn, and compares it to a position on a dither pattern lookup table then sets the opacity to 1 or 0 accordingly to create a dither pattern.

Remember this shader dithers BASED ON OPACITY, NOT COLOR.

End User Licence Agreement (EULA).

Age Rating: 4+

Version

GMS2 - Version 1.0.1. Published December 22, 2017

Loading, please wait

Package contents

Loading, please wait

What is the issue?

Loading, please wait

Back to Top