ImGuiGML is a DLL / GML wrapper of the popular Dear ImGui, library for GameMaker Studio 2
It's currently available on the Windows and macOS platforms with Linux coming soon!
ImGui is a UI library designed for fast implementation and iteration, using an 'Immediate Mode GUI' paradigm You will primarily be putting your GUI functions in step events that are called each step, rather than an event / retained based paradigm of only making updates.
ImGuiGMLgroups in each Resource
You do not need to re-import the
imgui object, it simply wraps events to make updating easier.
Note: ImGuiGML uses functions from rousrSuite. When importing assets from the extension, make sure to include any
rousr (required) group. If you have any other rousrextensions, you only need to keep one copy of each of these resources. If you do import multiples, GameMaker Studio 2 will rename the duplicates with a
_1 at the end. You can simply delete any of the resources after importing the asset.
imguigmlobject into your game, and voila. it begins activated.
imguigml_activate()for hiding/showing, which also stops all updates.
imguigml_ready()is true right before calling functions using it.
For most imgui functions, it's a straight wrap! Call whatever you're looking for with:
imguigml_<function> as opposed to
ImGui::<function> from the C++ analog.
Now, each step that you'd like to show some ImGui, just call all of the functions that make up your UI. See the example provided for details!
Special Special Thanks to JujuAdams for supporting the project!
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