Description

A quick & easy-to-use heat haze shader!

Works with GMS 1.x and 2.x.

To start implementing the heat haze, use haze_start(). You can add specific circular areas using haze_circle_add() and rectangular areas using haze_rect_add(). You can also make it cover the whole screen.

For more info, read the documentation present inside the scripts.

End User Licence Agreement (EULA).

Age Rating: 4+

Versions

GMS1 - Version 1.1.1. Published February 7, 2018

Added delete functions

GMS2 - Version 1.1.2. Published February 7, 2018

Added delete function

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