This shader generates a 4x4 dither pattern and loops it across the texture based off of a standard opacity parameter passed in by a uniform.
Here's a demonstration of the GLSL shader on shadertoy.com https://www.shadertoy.com/view/MtScRd
No need to credit me. If you wanna that's cool but I'm already happy enough to help.
Version 1.0.1. Published November 4, 2017
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