COMPATIBLE WITH BOTH GMS1 & GMS2
This is a global array based collision system that can be used for Topdown or Platform games. It features:
It also includes 2 very useful scripts, including reach_tween() which can be used for almost any very nice looking animation.
CAN BE USED FOR:
Q- "Why use an array and not a tile layer?"
A- Using an array gives a lot of customisability. You can easily add features, like jumpthrough platforms, bouncy blocks, water, anything! And still have the flexibility to add whatever tiles you want.
If you find any problems, please let me know. Questions? Contact: firstname.lastname@example.org OR DM me on Twitter @ENDESGA
Version 1.0.1. Published September 11, 2017
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Good asset but very limited
It would have been great if the array collision system allowed boundaries bigger than the tile size and also allowed for slopes. I'll try dig into the code and see if I can solve the both of them but it'sstill a really good asset. Very fast and well commented code.
Does what it
says on the tin. :)