Description

This is a short tutorial designed to introduce you to the Debugging tool in GameMaker Studio 2. The tutorial covers the following:

  • How to watch different variables within your game code
  • How to watch specific instances and their variables
  • How to change the type of value being watched from a real to a data structure
  • How to edit variable values while the game is paused
  • How to find out more about the render states, buffers, and textures / surfaces
  • How to use the profiler

More info

End User Licence Agreement (EULA).

Age Rating: 4+

Version

GMS2 - Version 1.0.5. Published December 3, 2018

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